Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A good deal ensures Axel Kuhn is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
A good deal ensures Axel Kuhn is living the high life for a few years. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Intelligence (Agent). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
35 |
Offered job by a patron. Now owe him a favor. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
38 |
Became a Scholar (Field Researcher). |
6 |
40 |
Agreed to perform research that goes against Axel Kuhn's conscience. Gain 2 Enemies. |
7 |
42 |
Continued as Scholar (Field Researcher). |
7 |
45 |
A disaster leaves several injured, and others blame Axel Kuhn, forcing Axel Kuhn to leave Axel Kuhn's career. Gain a Rival. |
7 |
45 |
Severely injured. Owe 2,500 for medical bills. |