Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
22 |
Mathilde Sutton foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
24 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
24 |
Continued as Navy (Line/Crew). |
3 |
25 |
Vessel participates in a diplomatic mission. |
3 |
28 |
Attempt at commissioned failed. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Switched to Navy (Flight) with previous rank. |
4 |
29 |
Mathilde Sutton is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
29 |
Became a Merchant (Free Trader). |
5 |
33 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
33 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
33 |
Continued as Merchant (Free Trader). |
6 |
34 |
Make an unexpected connection outside Mathilde Sutton's normal circles. Gain a Contact. |
6 |
37 |
Promoted to Merchant (Free Trader) rank 2. |