Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
20 |
War breaks out, triggering a mandatory draft. |
1 |
20 |
Fled from the draft. |
1 |
20 |
Dropped out of the merchant academy. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
24 |
A new romantic starts. Gain an Ally. |
3 |
24 |
Voluntarily left Wanderer |
3 |
24 |
Became a Scout (Courier). |
3 |
26 |
Perform an exemplary service for the scouts. |
3 |
28 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
28 |
Continued as Scout (Courier). |
4 |
29 |
Perform an exemplary service for the scouts. |
5 |
32 |
Continued as Scout (Courier). |
5 |
35 |
When dealing with an alien race, Pete Miller botch an opportunity to gather extra intelligence about them. |
5 |
35 |
Pete Miller have no idea what happened to Pete Miller – they found Pete Miller's ship drifting on the fringes of friendly space. |
5 |
36 |
Promoted to Scout (Courier) rank 2. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Failed to qualify for Surveyor (Scout). |
6 |
36 |
Continued as Scout (Courier). |
6 |
39 |
Psychologically damaged by Pete Miller's time in the scouts. |
7 |
39 |
Failed to qualify for Law Enforcement (Agent). |
7 |
39 |
Returned to Drifter (Wanderer). |
7 |
43 |
Promoted to Drifter (Wanderer) rank 1. |