Pete Miller  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 45 M 7 (0) 8 (0) 5 (-1) 12 (2) 9 (1) 4 (-1)785C94
Articulate, Well grounded
 
Skills
Astrogation 0
Athletics 0
Deception 0
Drive 0
Electronics 0
Engineer 0
Flyer (Grav) 1
Jack-of-All-Trades 2
Mechanic 0
Medic 3
Melee (Unarmed) 1
Pilot 0
Recon 0
Stealth 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 12
Scout Courier Scout24
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Kylie Washington Ally 1 0 1 0 Ziadd (F/17)
 
Term Age History
1 18 Entered Merchant Academy with the Shipboard curriculum.
1 20 War breaks out, triggering a mandatory draft.
1 20 Fled from the draft.
1 20 Dropped out of the merchant academy.
2 20 Became a Drifter (Wanderer).
2 24 A new romantic starts. Gain an Ally.
3 24 Voluntarily left Wanderer
3 24 Became a Scout (Courier).
3 26 Perform an exemplary service for the scouts.
3 28 Promoted to Scout (Courier) rank 1 with the new title Scout.
4 28 Continued as Scout (Courier).
4 29 Perform an exemplary service for the scouts.
5 32 Continued as Scout (Courier).
5 35 When dealing with an alien race, Pete Miller botch an opportunity to gather extra intelligence about them.
5 35 Pete Miller have no idea what happened to Pete Miller – they found Pete Miller's ship drifting on the fringes of friendly space.
5 36 Promoted to Scout (Courier) rank 2.
6 36 Attempted to change assignments.
6 36 Failed to qualify for Surveyor (Scout).
6 36 Continued as Scout (Courier).
6 39 Psychologically damaged by Pete Miller's time in the scouts.
7 39 Failed to qualify for Law Enforcement (Agent).
7 39 Returned to Drifter (Wanderer).
7 43 Promoted to Drifter (Wanderer) rank 1.
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