Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Spend several years jumping from world to world in Wash Wilson's scout ship. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
26 |
Perform an exemplary service for the scouts. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
27 |
Wash Wilson's ship is damaged, and Wash Wilson have to hitch-hike Wash Wilson's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 3 Contacts. Gain 1 Enemies. |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
30 |
Wash Wilson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Became a Citizen (Worker). |
5 |
32 |
Wash Wilson's business expands, Wash Wilson's corporation grows, or the colony thrives. |
6 |
34 |
Continued as Citizen (Worker). |
6 |
37 |
Advanced training in a specialist field. |
7 |
38 |
Continued as Citizen (Worker). |
7 |
40 |
Wash Wilson gain experience in a technical field as a computer operator or surveyor. |
7 |
42 |
Promoted to Citizen (Worker) rank 1. |
8 |
42 |
Continued as Citizen (Worker). |
8 |
46 |
Lost eye or limb. Owe 2,500 for medical bills. |
9 |
46 |
Continued as Citizen (Worker). |
9 |
48 |
Wash Wilson gain experience in a technical field as a computer operator or surveyor. |
9 |
50 |
Forced to muster out. |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
51 |
A new romantic starts. Gain an Ally. |
10 |
54 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
54 |
Voluntarily left Holy Warrior |
11 |
54 |
Retired. |
11 |
57 |
Birth or Death involving a family member or close friend. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
62 |
Good fortune. |
13 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
65 |
Moved to a new world. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Find an Alien Artifact. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
A new romantic starts. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
78 |
Gained a contact. |
17 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
79 |
Gained a contact. |
18 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
85 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |