Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
19 |
Assigned to a peacekeeping role. |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Continued as Army (Infantry). |
2 |
26 |
Victim of a crime |
2 |
26 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
3 |
26 |
Voluntarily left Infantry |
3 |
26 |
Became a Marine (Marine Support) with the new title Marine. |
3 |
29 |
Victim of a crime |
4 |
30 |
Voluntarily left Marine Support |
4 |
30 |
Failed to qualify for Colonist (Citizen). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
33 |
Drafted into Army Support |
5 |
34 |
Switched to Army (Army Support) with the new title Lance Corporal and previous rank. |
5 |
38 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
5 |
38 |
Gain rebels as Enemy |
6 |
38 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
41 |
Opponents of Sue McKenzie's belief system ambush Sue McKenzie. |
6 |
41 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
41 |
Failed to qualify for Broker (Merchant). |
7 |
41 |
Returned to Drifter (Wanderer). |
7 |
44 |
Sue McKenzie run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
44 |
Entered Merchant Academy with the Shipboard curriculum. |
8 |
48 |
Graduated with honors. |
9 |
48 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
48 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
48 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
51 |
Make an unexpected connection outside Sue McKenzie's normal circles. Gain a Contact. |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
Smuggle illegal items onto a planet. |
10 |
56 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
11 |
56 |
Continued as Merchant (Merchant Marine). |
11 |
57 |
Sue McKenzie's business or ship thrives. |
11 |
60 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Continued as Merchant (Merchant Marine). |
12 |
62 |
Make an unexpected connection outside Sue McKenzie's normal circles. Gain a Contact. |
12 |
64 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
Continued as Merchant (Merchant Marine). |
13 |
67 |
A series of bad deals and decisions force Sue McKenzie into bankruptcy. Sue McKenzie salvages what Sue McKenzie can. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
69 |
Sue McKenzie is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
14 |
71 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
Continued as Believer (Missionary/Humanitarian). |
15 |
74 |
Sue McKenzie is sent to a new community or parish to preach The Word among the poor. |
15 |
75 |
Forced to muster out. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |