Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Became a Scholar (Field Researcher). |
2 |
23 |
A disaster leaves several injured, and others blame Wesley Kelley, forcing Wesley Kelley to leave Wesley Kelley's career. Gain a Rival. |
2 |
23 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
3 |
23 |
Failed to qualify for Courier (Scout). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Given specialist training in vehicles. |
3 |
27 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
27 |
Continued as Agent (Law Enforcement). |
4 |
30 |
Wesley Kelley's work ends up coming home with Wesley Kelley, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
32 |
Wesley Kelley come into conflict with a splinter group Wesley Kelley's own religion which maintains Wesley Kelley's version is the wrong one. Gain 1 Rivals. |
6 |
32 |
Switched to Drifter (Scavenger). |
6 |
35 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
36 |
Promoted to Drifter (Scavenger) rank 1. |