Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
23 |
Became a Agent (Intelligence). |
3 |
26 |
Nearly killed. Owe 20,000 for medical bills. |
4 |
26 |
Switched to Citizen (Corporate). |
4 |
29 |
Political upheaval strikes Reginald Cochran's homeworld, and Reginald Cochran is caught up in the revolution. |
4 |
30 |
Promoted to Citizen (Corporate) rank 1. |
5 |
30 |
Continued as Citizen (Corporate). |
5 |
31 |
A new romantic starts. Gain an Ally. |
6 |
34 |
Voluntarily left Corporate |
6 |
34 |
Failed to qualify for Broker (Merchant). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
35 |
A sudden war destroys Reginald Cochran's trade routes and contacts, forcing Reginald Cochran to flee that region of space. |
6 |
35 |
Gain rebels as Enemy |
7 |
35 |
Became a Drifter (Scavenger). |
7 |
39 |
Attacked by enemies and injured. |
7 |
39 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
39 |
Gain Enemy if Reginald Cochran don't already have one. |
7 |
39 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
39 |
Continued as Drifter (Scavenger). |
8 |
42 |
Gained a contact. |