Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
One of Lillian McGrath's pieces of art is stolen, and the investigation brings Lillian McGrath into the criminal underworld. |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
23 |
Join homeworld’s celebrity circles |
2 |
23 |
Gain a contact |
2 |
26 |
Promoted to Entertainer (Performer) rank 2. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
29 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Worker (Citizen). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
31 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
35 |
Lillian McGrath do not know what happened to Lillian McGrath. There is a gap in Lillian McGrath's memory. |
6 |
35 |
Failed to qualify for Scientist (Scholar). |
6 |
35 |
Switched to Drifter (Scavenger). |
6 |
36 |
Lost eye or limb. Owe 2,500 for medical bills. |
7 |
36 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
36 |
Switched to Drifter (Wanderer). |
7 |
38 |
Lillian McGrath do not know what happened to Lillian McGrath. There is a gap in Lillian McGrath's memory. |
8 |
38 |
Failed to qualify for Free Trader (Merchant). |
8 |
38 |
Returned to Drifter (Scavenger). |
8 |
39 |
Attacked by enemies and injured. |
8 |
39 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
39 |
Gain Enemy if Lillian McGrath don't already have one. |
8 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
42 |
Continued as Drifter (Scavenger). |
9 |
44 |
Nearly killed. Owe 17,500 for medical bills. |
10 |
44 |
Failed to qualify for Broker (Merchant). |
10 |
44 |
Continued as Drifter (Scavenger). |
10 |
48 |
Betrayed by a friend. One of Lillian McGrath's Contacts or Allies betrays Lillian McGrath, ending Lillian McGrath's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
48 |
Failed to qualify for Merchant Marine (Merchant). |
11 |
48 |
Returned to Drifter (Wanderer). |
11 |
50 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
12 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
50 |
Retired at age 50. |
12 |
50 |
Retired. |
12 |
53 |
Gained a contact. |
13 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |