Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Encounter a Psionic institute. |
1 |
20 |
Tested for psionic powers |
2 |
22 |
Became a Psion (Adept). |
2 |
24 |
Pick up potentially useful information using Arnold Desmond's psychic powers. |
3 |
26 |
Continued as Psion (Adept). |
3 |
30 |
Gain a contact outside of normal circles. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
31 |
Display heroism in battle, saving the whole ship. |
4 |
34 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
4 |
34 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Flight (Navy). |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
37 |
Vessel participates in a diplomatic mission. |
5 |
37 |
Gain a contact. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Switched to Navy (Engineer/Gunner) with previous rank. |
6 |
42 |
Commanding officer takes an interest in Arnold Desmond's career. |
6 |
42 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
7 |
42 |
Continued as Navy (Engineer/Gunner). |
7 |
45 |
Arnold Desmond foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Switched to Navy (Flight) with previous rank. |
8 |
49 |
Arnold Desmond is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
9 |
49 |
Failed to qualify for Broker (Merchant). |
9 |
49 |
Switched to Drifter (Scavenger). |
9 |
52 |
Nearly killed. Owe 17,500 for medical bills. |
10 |
52 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
54 |
Arnold Desmond aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Retired. |
11 |
55 |
Moved to a new world. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
61 |
Moved to a new world. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
69 |
Birth or Death involving a family member or close friend. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
73 |
Birth or Death involving a family member or close friend. |
16 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
76 |
Good fortune. |
17 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
80 |
A new romantic starts. Gain an Ally. |
18 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
85 |
Moved to a new world. |
19 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |