Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Oliver Johnston's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
26 |
Became a Agent (Intelligence). |
3 |
29 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
30 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
32 |
Go undercover to investigate an enemy. |
4 |
32 |
Political upheaval strikes Oliver Johnston's homeworld, and Oliver Johnston is caught up in the revolution. |
4 |
34 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
38 |
An investigation takes on a dangerous turn. |
5 |
38 |
Promoted to Agent (Intelligence) rank 3. |
6 |
38 |
Continued as Agent (Intelligence). |
6 |
41 |
Established a network of contacts. Gain 3 contacts. |
6 |
42 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
7 |
42 |
Continued as Agent (Intelligence). |
7 |
44 |
Nearly killed. Owe 10,000 for medical bills. |
8 |
44 |
Became a Drifter (Barbarian). |
9 |
48 |
Continued as Drifter (Barbarian). |
9 |
51 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
51 |
Became a Scout (Explorer). |
10 |
52 |
Oliver Johnston's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
10 |
55 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
Retired at age 55. |