Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
26 |
Myrtle Askew's business expands, Myrtle Askew's corporation grows, or the colony thrives. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
29 |
Myrtle Askew's business expands, Myrtle Askew's corporation grows, or the colony thrives. |
3 |
30 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
30 |
Voluntarily left Corporate |
4 |
30 |
Became a Rogue (Thief). |
4 |
33 |
A job goes wrong, forcing Myrtle Askew to flee off-planet. |
5 |
33 |
Became a Drifter (Scavenger). |
5 |
36 |
Suffer from a life-threatening illness. |
6 |
36 |
Aging Crisis. Owe 50,000 for medical bills. |
6 |
36 |
Retired at age 36. |
6 |
36 |
Retired. |
6 |
38 |
Betrayal. Convert an Ally into a Rival or Enemy. |
7 |
43 |
A new romantic starts. Gain an Ally. |
8 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
45 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |