Settler Karl Greerson  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 38 M 12 (2) 5 (-1) 8 (0) 9 (1) 4 (-1) 7 (0)C58947
Committed
 
Skills
Animals (Veterinary) 1
Art (Presentation) 0
Athletics 0
Deception 0
Drive (Hovercraft) 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Gunner (Screen) 1
Jack-of-All-Trades 1
Melee (Fencing) 1
Melee (Striking) 1
Profession (Sports/Track & Field) 1
Recon 0
Stealth 0
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Rogue Pirate Henchman12
Citizen Colonist Settler33
 
Term Age History
1 18 Became a Rogue (Pirate) with the new title Lackey.
1 22 Karl Greerson spend months in the dangerous criminal underworld.
1 22 Promoted to Rogue (Pirate) rank 1 with the new title Henchman.
2 22 Continued as Rogue (Pirate).
2 24 Betrayed by a friend. One of Karl Greerson's Contacts or Allies betrays Karl Greerson, ending Karl Greerson's career. That Contact or Ally becomes a Rival or Enemy.
3 24 Became a Citizen (Colonist).
3 25 Advanced training in a specialist field.
3 28 Promoted to Citizen (Colonist) rank 1.
4 28 Continued as Citizen (Colonist).
4 29 Advanced training in a specialist field.
4 32 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
5 32 Continued as Citizen (Colonist).
5 33 Karl Greerson's business expands, Karl Greerson's corporation grows, or the colony thrives.
5 36 Forced to continue current assignment.
5 36 Promoted to Citizen (Colonist) rank 3.
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