Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Donie Cooper's business expands, Donie Cooper's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Donie Cooper's business expands, Donie Cooper's corporation grows, or the colony thrives. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
28 |
Donie Cooper learn something Donie Cooper should not have – a corporate secret, a political scandal – which Donie Cooper can profit from illegally. |
3 |
28 |
Gain a criminal contact. |
3 |
30 |
Promoted to Citizen (Colonist) rank 3. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
33 |
Severely injured. Owe 1,250 for medical bills. |
5 |
33 |
Failed to qualify for Broker (Merchant). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
A series of bad deals and decisions force Donie Cooper into bankruptcy. Donie Cooper salvages what Donie Cooper can. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Bankrupted by a rival. Gain the other trader as a Rival. |
8 |
43 |
Became a Agent (Corporate Agent). |
8 |
46 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
9 |
46 |
Failed to qualify for Worker (Citizen). |
9 |
46 |
Became a Drifter (Scavenger). |
9 |
49 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
50 |
Continued as Drifter (Scavenger). |
10 |
54 |
Attacked by enemies and injured. |
10 |
54 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
54 |
Gain Enemy if Donie Cooper don't already have one. |
11 |
54 |
Continued as Drifter (Scavenger). |
11 |
57 |
Suffer from a life-threatening illness. |
12 |
57 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
59 |
Donie Cooper is chosen to represent Donie Cooper's faith in a vid show or other highly public forum. |
12 |
61 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
13 |
61 |
Continued as Believer (Mainstream Believer). |
13 |
62 |
Donie Cooper secretly provide religious rites for a dying leader or noble, although they do not share Donie Cooper's faith. Gain an Ally in the family and a Rival who disagrees with Donie Cooper's choice. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
65 |
Retired at age 65. |
14 |
65 |
Continued as Believer (Mainstream Believer). |
14 |
68 |
Donie Cooper is chosen to represent Donie Cooper's faith in a vid show or other highly public forum. |
14 |
69 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
69 |
Continued as Believer (Mainstream Believer). |
15 |
73 |
Donie Cooper retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
73 |
Forced to muster out. |
16 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
73 |
Retired. |
16 |
77 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
81 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
83 |
Birth or Death involving a family member or close friend. |
19 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
89 |
Gained a contact. |
20 |
89 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
93 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
93 |
Aging Crisis. Owe 50,000 for medical bills. |