Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Mart Rule went above and beyond the call of duty. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Accepted a deal with criminal or other figure under investigation. |
3 |
24 |
Became a Citizen (Worker). |
3 |
26 |
Mart Rule befriend a superior in the corporation or the colony. |
3 |
28 |
Promoted to Citizen (Worker) rank 1. |
4 |
28 |
Continued as Citizen (Worker). |
4 |
32 |
Spent time maintaining and using heavy vehicles. |
5 |
32 |
Continued as Citizen (Worker). |
5 |
35 |
Mart Rule gain experience in a technical field as a computer operator or surveyor. |
5 |
36 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
6 |
36 |
Voluntarily left Worker |
6 |
36 |
Failed to qualify for Artist (Entertainer). |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
40 |
Find valuable salvage. |
6 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
43 |
Drafted into Engineer/Gunner |
7 |
44 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
44 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
8 |
46 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
9 |
46 |
Failed to qualify for Free Trader (Merchant). |
9 |
46 |
Switched to Drifter (Barbarian). |
9 |
50 |
Promoted to Drifter (Barbarian) rank 1. |
10 |
50 |
Continued as Drifter (Barbarian). |
10 |
52 |
Mart Rule do not know what happened to Mart Rule. There is a gap in Mart Rule's memory. |
11 |
52 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
55 |
Mart Rule is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
11 |
56 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
12 |
56 |
Continued as Believer (Holy Warrior). |
12 |
60 |
Mart Rule accepted an offer of inducements to betray Mart Rule's faith. Gain 700,000 in cash. |
12 |
60 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
13 |
60 |
Failed to qualify for Merchant Academy. |
13 |
60 |
Submitted to the draft. |
13 |
60 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
13 |
64 |
Befriend a useful ally in one sphere. Gain an Ally. |
13 |
64 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
Retired at age 64. |
14 |
64 |
Voluntarily left Merchant Marine |
14 |
64 |
Returned to Believer (Holy Warrior). |
14 |
67 |
Mart Rule aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
67 |
Retired. |
15 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |