Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
20 |
Became a Scout (Surveyor). |
2 |
24 |
Betty Garrett have no idea what happened to Betty Garrett – they found Betty Garrett's ship drifting on the fringes of friendly space. |
3 |
24 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
3 |
25 |
Uncover a major conspiracy against Betty Garrett's employers. |
3 |
28 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
29 |
Given specialist training in vehicles. |
4 |
32 |
Forced to continue current assignment. |
4 |
32 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Betty Garrett's work ends up coming home with Betty Garrett, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
35 |
Became a Entertainer (Journalist). |
6 |
38 |
Refused to criticise a questionable political leader on Betty Garrett's homeworld. |
7 |
39 |
Voluntarily left Journalist |
7 |
39 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
42 |
Contacted by an underground psionic group. |
7 |
42 |
Dropped out of the merchant academy. |
8 |
42 |
Continued as Entertainer (Journalist). |
8 |
43 |
Refused to criticise a questionable political leader on Betty Garrett's homeworld. |
8 |
46 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
9 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Continued as Entertainer (Journalist). |
9 |
50 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
9 |
50 |
Forced to muster out. |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |