Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Spend several years jumping from world to world in Mckinley Risewell's scout ship. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Mckinley Risewell's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Mckinley Risewell's ship is ambushed by enemy vessels. Mckinley Risewell successfully ran to the jump point. |
5 |
34 |
Voluntarily left Courier |
5 |
34 |
Became a Merchant (Broker). |
5 |
36 |
A good deal ensures Mckinley Risewell is living the high life for a few years. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
39 |
Make an unexpected connection outside Mckinley Risewell's normal circles. Gain a Contact. |