Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
20 |
Johnson Vear is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
2 |
20 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
27 |
Offered job by a patron. Now owe him a favor. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Became a Agent (Intelligence). |
4 |
30 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
5 |
31 |
Continued as Agent (Intelligence). |
5 |
33 |
An investigation takes on a dangerous turn. |
5 |
33 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
35 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
35 |
Continued as Agent (Intelligence). |
6 |
39 |
Go undercover to investigate an enemy. |
6 |
38 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
6 |
39 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |