Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Young Wagner foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Lost eye or limb. Fully recovered. |
4 |
28 |
Failed to qualify for Law Enforcement (Agent). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
36 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
38 |
Young Wagner do not know what happened to Young Wagner. There is a gap in Young Wagner's memory. |
7 |
38 |
Became a Rogue (Enforcer). |
7 |
42 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
42 |
Continued as Rogue (Enforcer). |
8 |
45 |
A police detective or rival criminal forces Young Wagner to flee and vows to hunt Young Wagner down. Gain an Enemy. |
9 |
45 |
Failed to qualify for Free Trader (Merchant). |
9 |
45 |
Switched to Drifter (Barbarian). |
9 |
48 |
Young Wagner do not know what happened to Young Wagner. There is a gap in Young Wagner's memory. |