Retired Hopeful Genesis Bennett  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 55 F 7 (0) 5 (-1) 1 (-2) 7 (0) 7 (0) 12 (2)75177C
Lewd, Punctual, Nihilistic
 
Skills
Art (Performing) 0
Drive 0
Electronics 0
Flyer 0
Gun Combat (Energy) 1
Investigate 0
Medic 0
Recon 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence 01
Scout Courier 06
Drifter Scavenger 01
Believer Holy Warrior Hopeful01
 
Name Type Affinity Enmity Power Influence Species
Doshie Abberton Contact 0 1 1 1 Humaniti (F/43)
Prudence Kirkham Contact 3 2 4 0 Tapazmal (F/20)
Janette Byrd Contact 2 1 0 2 Traltar (F/29)
Murray McLusky Contact 2 1 1 4 Tapazmal (M/15)
Peter Broderib Contact 3 1 0 1 Pirian (M/36)
Peter Askew Enemy 0 4 2 0 Azhanti (M/55)
Emanuel White Enemy 0 4 1 0 Swanfeh (M/57)
Emanuel White is in desperate trouble and could use the character’s help.
Lucretia Dart Enemy 0 2 0 2 Tapazmal (F/43)
Wesley Cowen Enemy 0 4 1 1 Tapazmal (M/25)
Grant Reyes Enemy 0 4 6 4 Solomani, Imperium (M/28)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 21 Genesis Bennett's work ends up coming home with Genesis Bennett, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2 21 Became a Scout (Courier).
2 22 Injured. Fully recovered. Owe 2,500 for medical bills.
3 25 Attempted to change assignments.
3 25 Failed to qualify for Explorer (Scout).
3 25 Continued as Scout (Courier).
3 27 When dealing with an alien race, Genesis Bennett botch an opportunity to gather extra intelligence about them.
3 27 Genesis Bennett's ship is damaged, and Genesis Bennett have to hitch-hike Genesis Bennett's way back across the stars to the nearest scout base.
3 27 Gain 5 Contacts. Gain 3 Enemies.
4 29 Continued as Scout (Courier).
4 33 Genesis Bennett's scout ship is one of the first on the scene to rescue the survivors of a disaster but Genesis Bennett fail to help. Gain an Enemy.
4 33 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
5 33 Continued as Scout (Courier).
5 34 Genesis Bennett's scout ship is one of the first on the scene to rescue the survivors of a disaster but Genesis Bennett fail to help. Gain an Enemy.
5 34 Severely injured. Owe 15,000 for medical bills.
6 37 Continued as Scout (Courier).
6 38 Good fortune
7 41 Continued as Scout (Courier).
7 45 Injured. Fully recovered. Owe 2,500 for medical bills.
8 45 Became a Drifter (Scavenger).
8 49 Genesis Bennett run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 49 Aging Crisis. Owe 10,000 for medical bills.
9 49 Retired at age 49.
9 49 Became a Believer (Holy Warrior) with the new title Hopeful.
9 53 Opponents of Genesis Bennett's belief system ambush Genesis Bennett.
9 53 Scarred. Fully recovered. Owe 10,000 for medical bills.
10 53 Aging Crisis. Owe 60,000 for medical bills.
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