Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Genesis Bennett's work ends up coming home with Genesis Bennett, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Became a Scout (Courier). |
2 |
22 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Failed to qualify for Explorer (Scout). |
3 |
25 |
Continued as Scout (Courier). |
3 |
27 |
When dealing with an alien race, Genesis Bennett botch an opportunity to gather extra intelligence about them. |
3 |
27 |
Genesis Bennett's ship is damaged, and Genesis Bennett have to hitch-hike Genesis Bennett's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 5 Contacts. Gain 3 Enemies. |
4 |
29 |
Continued as Scout (Courier). |
4 |
33 |
Genesis Bennett's scout ship is one of the first on the scene to rescue the survivors of a disaster but Genesis Bennett fail to help. Gain an Enemy. |
4 |
33 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
33 |
Continued as Scout (Courier). |
5 |
34 |
Genesis Bennett's scout ship is one of the first on the scene to rescue the survivors of a disaster but Genesis Bennett fail to help. Gain an Enemy. |
5 |
34 |
Severely injured. Owe 15,000 for medical bills. |
6 |
37 |
Continued as Scout (Courier). |
6 |
38 |
Good fortune |
7 |
41 |
Continued as Scout (Courier). |
7 |
45 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
8 |
45 |
Became a Drifter (Scavenger). |
8 |
49 |
Genesis Bennett run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
49 |
Retired at age 49. |
9 |
49 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
53 |
Opponents of Genesis Bennett's belief system ambush Genesis Bennett. |
9 |
53 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
10 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |