Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Join a social movement. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Failed to qualify for Ground Assault (Marine). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Make an unexpected connection outside Seymour Fowler's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Given advanced training in a specialist field |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Nearly killed. Owe 10,000 for medical bills. |
5 |
33 |
Became a Rogue (Thief). |
5 |
36 |
Crime pays off. Gain victim as Enemy. |
6 |
37 |
Voluntarily left Thief |
6 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
38 |
Opponents of Seymour Fowler's belief system ambush Seymour Fowler. |
6 |
38 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
38 |
Failed to qualify for Performer (Entertainer). |
7 |
38 |
Became a Drifter (Wanderer). |
7 |
40 |
Seymour Fowler do not know what happened to Seymour Fowler. There is a gap in Seymour Fowler's memory. |
8 |
40 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
8 |
42 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
44 |
Forced to muster out. |
9 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Retired. |
9 |
46 |
Good fortune. |
10 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
52 |
Moved to a new world. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |