Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Go undercover to investigate an enemy. |
1 |
19 |
Betrayed by a friend. One of Fred Payne's Contacts or Allies betrays Fred Payne, ending Fred Payne's career. That Contact or Ally becomes a Rival or Enemy. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Voluntarily left Law Enforcement |
2 |
22 |
Became a Scout (Courier). |
2 |
24 |
Fred Payne's scout ship is one of the first on the scene to rescue the survivors of a disaster but Fred Payne fail to help. Gain an Enemy. |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Explorer (Scout). |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
When dealing with an alien race, Fred Payne botch an opportunity to gather extra intelligence about them. |
3 |
28 |
Fred Payne have no idea what happened to Fred Payne – they found Fred Payne's ship drifting on the fringes of friendly space. |
3 |
30 |
Promoted to Scout (Courier) rank 2. |