Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Go undercover to investigate an enemy. |
1 |
21 |
Betrayed by a friend. One of Graham Ruth's Contacts or Allies betrays Graham Ruth, ending Graham Ruth's career. That Contact or Ally becomes a Rival or Enemy. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
3 |
25 |
Failed to qualify for Marine Support (Marine). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
31 |
Find valuable salvage. |
4 |
33 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
34 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
37 |
Promoted to Drifter (Wanderer) rank 3. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
41 |
Forced to continue current assignment. |
6 |
41 |
Promoted to Drifter (Wanderer) rank 4. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
42 |
Amnesia. |
7 |
45 |
Promoted to Drifter (Wanderer) rank 5. |
8 |
45 |
Voluntarily left Wanderer |
8 |
45 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
48 |
Graham Ruth aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
48 |
Failed to qualify for Performer (Entertainer). |
9 |
48 |
Submitted to the draft. |
9 |
48 |
Became a Scout (Surveyor). |
9 |
51 |
When dealing with an alien race, Graham Ruth botch an opportunity to gather extra intelligence about them. |
9 |
51 |
Graham Ruth's ship is damaged, and Graham Ruth have to hitch-hike Graham Ruth's way back across the stars to the nearest scout base. |
9 |
51 |
Gain 1 Contacts. Gain 2 Enemies. |
9 |
52 |
Forced to continue current assignment. |
9 |
52 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |