Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Attacked by enemies and injured. |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
19 |
Gain Enemy if Charlie Hennessy don't already have one. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Charlie Hennessy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Failed to qualify for Infantry (Army). |
3 |
26 |
Switched to Drifter (Scavenger). |
3 |
28 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
28 |
Became a Agent (Intelligence). |
4 |
30 |
Rewarded for a successful mission. |
4 |
32 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
32 |
Continued as Agent (Intelligence). |
5 |
35 |
An investigation takes on a dangerous turn. |
5 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
36 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
6 |
36 |
Continued as Agent (Intelligence). |
6 |
40 |
Accepted a deal with criminal or other figure under investigation. |
7 |
40 |
Returned to Drifter (Scavenger). |
7 |
41 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
41 |
Switched to Agent (Corporate Agent). |
8 |
42 |
Moved to a new world. |
8 |
45 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
9 |
45 |
Voluntarily left Corporate Agent |
9 |
45 |
Became a Scout (Explorer). |
9 |
49 |
Spend several years jumping from world to world in Charlie Hennessy's scout ship. |
10 |
49 |
Continued as Scout (Explorer). |
10 |
51 |
Charlie Hennessy have no idea what happened to Charlie Hennessy – they found Charlie Hennessy's ship drifting on the fringes of friendly space. |
11 |
51 |
Switched to Drifter (Barbarian). |
11 |
54 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
12 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
54 |
Retired at age 54. |