Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
A sudden war destroys Berniece Keating's trade routes and contacts, forcing Berniece Keating to flee that region of space. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
21 |
Moved to a new world. |
3 |
23 |
Continued as Navy (Engineer/Gunner). |
3 |
24 |
Abuse Berniece Keating's position for profit. |
3 |
27 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
27 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Scarred. Owe 1,250 for medical bills. |
5 |
31 |
Became a Agent (Intelligence). |
5 |
32 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
32 |
Failed to qualify for Broker (Merchant). |
6 |
32 |
Became a Drifter (Wanderer). |
6 |
35 |
Suffer from a life-threatening illness. |
7 |
35 |
Returned to Merchant (Broker). |
7 |
39 |
Make an unexpected connection outside Berniece Keating's normal circles. Gain a Contact. |
7 |
39 |
Promoted to Merchant (Broker) rank 1. |