Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
When dealing with an alien race, Electa Diaz botch an opportunity to gather extra intelligence about them. |
1 |
22 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
26 |
Psychologically damaged by Electa Diaz's time in the scouts. |
3 |
26 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
30 |
Electa Diaz run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
34 |
Make an unexpected connection outside Electa Diaz's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |