Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
21 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
2 |
21 |
Failed to qualify for Ground Assault (Marine). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
22 |
Vessel participates in a diplomatic mission. |
2 |
22 |
Gain a contact. |
2 |
25 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
25 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Nearly killed. Owe 6,250 for medical bills. |
3 |
29 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
29 |
Continued as Navy (Engineer/Gunner). |
4 |
32 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
32 |
Failed to qualify for Free Trader (Merchant). |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
36 |
Vertie Hotty run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
36 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
38 |
Advanced training in a specialist field. |
6 |
40 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |