Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Failed to qualify for Cavalry (Army). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
23 |
Suffer from a life-threatening illness. |
3 |
23 |
Became a Scholar (Physician). |
3 |
26 |
Caught cheating in some fashion, advancing Furman Burton's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
3 |
26 |
A rival researcher blackens Furman Burton's name or steals Furman Burton's research. Gain a Rival. |
3 |
26 |
Gain an Enemy |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Failed to qualify for Field Researcher (Scholar). |
4 |
27 |
Continued as Scholar (Physician). |
4 |
30 |
Assigned to work on a secret project for a patron or organisation. |
4 |
31 |
Promoted to Scholar (Physician) rank 1. |
5 |
31 |
Continued as Scholar (Physician). |
5 |
34 |
Birth or Death involving a family member or close friend. |
5 |
35 |
Promoted to Scholar (Physician) rank 2. |
6 |
35 |
Continued as Scholar (Physician). |
6 |
39 |
Caught cheating in some fashion, advancing Furman Burton's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
6 |
39 |
A rival researcher blackens Furman Burton's name or steals Furman Burton's research. Gain a Rival. |
6 |
39 |
Gain an Enemy |
6 |
39 |
Promoted to Scholar (Physician) rank 3. |
7 |
39 |
Continued as Scholar (Physician). |
7 |
43 |
Advanced training in a specialist field. |
7 |
43 |
Promoted to Scholar (Physician) rank 4. |
8 |
43 |
Continued as Scholar (Physician). |
8 |
44 |
Make a breakthrough in Furman Burton's field. |
8 |
47 |
Promoted to Scholar (Physician) rank 5. |
9 |
47 |
Continued as Scholar (Physician). |
9 |
51 |
Win a prestigious prize for Furman Burton's work. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
53 |
Risk Furman Burton's fortune on a possibility lucrative deal and win. |
10 |
55 |
Forced to continue current assignment. |
10 |
55 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
Furman Burton's ship or starport is destroyed by criminals. Gain them as an Enemy. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
56 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
57 |
Moved to a new world. |
12 |
60 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Continued as Believer (Mainstream Believer). |
13 |
61 |
Moved to a new world. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
Continued as Believer (Mainstream Believer). |
14 |
68 |
Furman Burton refused an offer of inducements to betray Furman Burton's faith. Gain 3 enemies. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |