Murry George  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 37 M 2 (-2) 3 (-1) 8 (0) 6 (0) 11 (1) 10 (1)2386BA
Noble
 
Skills
Admin 0
Advocate 0
Animals 0
Broker 0
Deception 0
Diplomat 0
Electronics 0
Flyer 0
Jack-of-All-Trades 1
Leadership 0
Pilot 0
Recon 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Corporate 01
Drifter Wanderer 02
Navy Engineer/Gunner Crewman01
Citizen Colonist 11
 
Name Type Affinity Enmity Power Influence Species
Josh Fisher Rival 2 2 1 0 Answerin (M/19)
 
Term Age History
1 18 Became a Citizen (Corporate).
1 21 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
2 21 Became a Drifter (Wanderer).
2 24 Find Ancient Technology.
3 25 Continued as Drifter (Wanderer).
3 28 Injured. Fully recovered. Owe 5,000 for medical bills.
4 28 Became a Navy (Engineer/Gunner) with the new title Crewman.
4 30 During a battle, defeat or victory depends on Murry George's actions. The ship suffers severe damage and Murry George is blamed for the disaster. Murry George is court - martialled and discharged.
5 30 Switched to Citizen (Colonist).
5 32 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
5 34 Promoted to Citizen (Colonist) rank 1.
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