Saul Neal  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 51 M 2 (-2) 3 (-1) 6 (0) 7 (0) 8 (0) 4 (-1)236784
Follows rules
 
Skills
Admin 0
Astrogation 0
Engineer (Life Support) 1
Engineer (M-drive) 1
Flyer 0
Gun Combat 0
Mechanic 1
Persuade 1
Pilot (Small Craft) 1
Profession (Sports) 0
Streetwise 0
Vacc Suit 6
CareerAssignmentTitleRankTerms
Drifter Scavenger 12
Merchant Merchant Marine 4th Officer25
Agent Corporate Agent 01
 
Name Type Affinity Enmity Power Influence Species
Duane Newman Contact 2 1 0 0 Azhanti (M/33)
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 20 Attacked by enemies and injured.
1 20 Lost eye or limb. Owe 2,500 for medical bills.
1 20 Gain Enemy if Saul Neal don't already have one.
2 22 Continued as Drifter (Scavenger).
2 24 Attacked by enemies and injured.
2 24 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
2 24 Gain Enemy if Saul Neal don't already have one.
2 26 Promoted to Drifter (Scavenger) rank 1.
3 26 Voluntarily left Scavenger
3 26 Failed to qualify for Worker (Citizen).
3 26 Submitted to the draft.
3 26 Became a Merchant (Merchant Marine) with the new title Crewman.
3 30 Make an unexpected connection outside Saul Neal's normal circles. Gain a Contact.
3 30 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 30 Continued as Merchant (Merchant Marine).
4 32 Embroiled in legal trouble.
4 34 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
5 34 Continued as Merchant (Merchant Marine).
5 38 Good fortune
6 38 Continued as Merchant (Merchant Marine).
6 41 A good deal ensures Saul Neal is living the high life for a few years.
7 42 Continued as Merchant (Merchant Marine).
7 44 Embroiled in legal trouble.
7 46 Forced to muster out.
8 46 Became a Agent (Corporate Agent).
8 49 Advanced training in a specialist field.
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