Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
A good deal ensures Annabel Nealy is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Annabel Nealy's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
24 |
Find valuable salvage. |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
30 |
Spend time with an alien race. Gain a contact. |
4 |
31 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
35 |
Annabel Nealy do not know what happened to Annabel Nealy. There is a gap in Annabel Nealy's memory. |
6 |
35 |
Became a Rogue (Enforcer). |
6 |
37 |
A job goes wrong, forcing Annabel Nealy to flee off-planet. |
7 |
37 |
Failed to qualify for Free Trader (Merchant). |
7 |
37 |
Returned to Drifter (Barbarian). |
7 |
40 |
Attacked by enemies and injured. |
7 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
40 |
Gain Enemy if Annabel Nealy don't already have one. |
7 |
41 |
Forced to muster out. |
8 |
41 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
45 |
Annabel Nealy come into conflict with a splinter group Annabel Nealy's own religion which maintains Annabel Nealy's version is the wrong one. Gain 3 Rivals. |
9 |
45 |
Switched to Merchant (Broker). |
9 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
49 |
Continued as Merchant (Broker). |
10 |
51 |
Good fortune |
10 |
53 |
Promoted to Merchant (Broker) rank 1. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Merchant (Broker). |
11 |
57 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
Continued as Merchant (Broker). |
12 |
60 |
Annabel Nealy's ship or starport is destroyed by criminals. Gain them as an Enemy. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Retired. |
13 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
Moved to a new world. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
69 |
Gained a contact. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |