Grady McIntire  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 45 M 3 (-1) 4 (-1) 5 (-1) 4 (-1) 7 (0) 6 (0)345476
Hormonal, Antagonistic, Rejects change
 
Skills
Admin 0
Animals 0
Carouse 0
Drive 0
Electronics 0
Engineer (J-drive) 1
Melee 0
Persuade 0
Seafarer 0
Stealth 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Merchant Merchant Marine Crewman03
Drifter Wanderer 02
 
Name Type Affinity Enmity Power Influence Species
Ike Mcandrew Enemy 0 3 2 1 Answerin (M/63)
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 22 Grady McIntire run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 22 Failed to qualify for Flight (Navy).
2 22 Submitted to the draft.
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 26 Embroiled in legal trouble.
3 26 Continued as Merchant (Merchant Marine).
3 28 Given advanced training in a specialist field
4 30 Continued as Merchant (Merchant Marine).
4 34 Grady McIntire's ship or starport is destroyed by criminals. Gain them as an Enemy.
5 34 Failed to qualify for Artist (Entertainer).
5 34 Switched to Drifter (Wanderer).
5 36 Find valuable salvage.
6 38 Continued as Drifter (Wanderer).
6 41 Attacked by enemies and injured.
6 41 Lightly injured, no permanent damage. Fully recovered.
6 41 Gain Enemy if Grady McIntire don't already have one.
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