Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Attempted a risky adventure and was injured. |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Barry Sapping do not know what happened to Barry Sapping. There is a gap in Barry Sapping's memory. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
Given advanced training in a specialist field |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
A series of bad deals and decisions force Barry Sapping into bankruptcy. Barry Sapping salvages what Barry Sapping can. |
6 |
36 |
Became a Rogue (Enforcer). |
6 |
39 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
6 |
40 |
Promoted to Rogue (Enforcer) rank 1. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Failed to qualify for Pirate (Rogue). |
7 |
40 |
Continued as Rogue (Enforcer). |
7 |
43 |
Involved in a feud with a rival criminal organization. |
7 |
44 |
Promoted to Rogue (Enforcer) rank 2. |