Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
A good deal ensures Merritt Lewis is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
Make an unexpected connection outside Merritt Lewis's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
32 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
32 |
Became a Scholar (Field Researcher). |
5 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
36 |
Continued as Scholar (Field Researcher). |
6 |
38 |
A disaster leaves several injured, and others blame Merritt Lewis, forcing Merritt Lewis to leave Merritt Lewis's career. Gain a Rival. |
6 |
38 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
38 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
7 |
40 |
Gained a contact. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
Given advanced training in a specialist field |
9 |
46 |
Voluntarily left Merchant Marine |
9 |
46 |
Failed to qualify for Courier (Scout). |
9 |
46 |
Became a Drifter (Scavenger). |
9 |
50 |
Attempted a risky adventure and was sent to prison. |
9 |
50 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
50 |
Became a Prisoner (Fixer). |
10 |
51 |
Attacked by another prisoner. |
10 |
54 |
Promoted to Prisoner (Fixer) rank 1. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
54 |
Retired at age 54. |