Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Psychologically damaged by Josiah Quaman's time in the scouts. |
2 |
19 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Gained a contact. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Failed to qualify for Flight (Navy). |
3 |
23 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Vessel participates in a notable military engagement. |
4 |
27 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Special assignment or duty on board ship. |
4 |
31 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
31 |
Continued as Navy (Engineer/Gunner). |
5 |
33 |
Josiah Quaman is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
33 |
Became a Army (Infantry) with the new title Private. |
6 |
35 |
Lost eye or limb. Owe 1,250 for medical bills. |
7 |
35 |
Became a Drifter (Scavenger). |
8 |
39 |
Continued as Drifter (Scavenger). |
9 |
43 |
Continued as Drifter (Scavenger). |
9 |
47 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
10 |
47 |
Became a Entertainer (Artist). |
10 |
49 |
Josiah Quaman is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
11 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Retired. |
11 |
53 |
A new romantic starts. Gain an Ally. |
12 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
54 |
A new romantic starts. Gain an Ally. |
13 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |