Retired Settler Horace Carrington  

Species Age Sex Str Dex End Int Edu SocUPP
Iltharan 70 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 6 (0) 5 (-1)111A65
Lean, Overly knobby knees, Inconsistent
 
Skills
Admin 1
Advocate 1
Animals (Veterinary) 1
Astrogation 1
Athletics 0
Broker 1
Carouse 2
Deception 1
Drive (Walker) 1
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer (Power) 1
Gambler 2
Gun Combat 0
Jack-of-All-Trades 1
Medic 1
Persuade 2
Recon 0
Seafarer 0
Steward 1
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler35
Scout Surveyor 02
Merchant Broker 24
Believer Mainstream Believer Lay Person03
 
Name Type Affinity Enmity Power Influence Species
Geo Ruth Contact 2 2 1 0 Cassilldan (M/45)
Geo Ruth's influence is diminished.
Sebastian Fox Contact 2 2 0 5 Suerrat (M/46)
Doc Davies Contact 0 1 1 6 Iltharan (M/29)
Doc Davies is a member of an organisation which holds a generally opposite view of the Traveller.
Ludwig Berry Enemy 0 2 4 1 Iltharan (M/26)
 
Term Age History
1 18 Became a Citizen (Colonist).
1 19 Horace Carrington learn something Horace Carrington should not have – a corporate secret, a political scandal – which Horace Carrington can profit from illegally.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 25 Spent time maintaining and using heavy vehicles.
2 26 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
3 26 Continued as Citizen (Colonist).
3 27 Horace Carrington learn something Horace Carrington should not have – a corporate secret, a political scandal – which Horace Carrington can profit from illegally.
3 27 Gain a criminal contact.
3 30 Promoted to Citizen (Colonist) rank 3.
4 30 Continued as Citizen (Colonist).
4 31 A revolution, attack or other unusual event throws Horace Carrington's life into chaos, forcing Horace Carrington to leave the planet.
5 31 Became a Scout (Surveyor).
5 35 Horace Carrington's ship is ambushed by enemy vessels. Horace Carrington successfully bargain with them.
6 35 Continued as Scout (Surveyor).
6 37 Horace Carrington's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
7 39 Voluntarily left Surveyor
7 39 Returned to Citizen (Colonist).
7 41 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
8 41 Became a Merchant (Broker).
8 45 Injured. Fully recovered. Owe 1,250 for medical bills.
8 45 Promoted to Merchant (Broker) rank 1.
9 45 Aging Crisis. Owe 30,000 for medical bills.
9 45 Retired at age 45.
9 45 Continued as Merchant (Broker).
9 49 Promoted to Merchant (Broker) rank 2.
10 49 Aging Crisis. Owe 20,000 for medical bills.
10 49 Continued as Merchant (Broker).
10 50 Make an unexpected connection outside Horace Carrington's normal circles. Gain a Contact.
11 53 Aging Crisis. Owe 20,000 for medical bills.
11 53 Continued as Merchant (Broker).
11 57 Horace Carrington's ship or starport is destroyed by criminals. Gain them as an Enemy.
12 57 Aging Crisis. Owe 10,000 for medical bills.
12 57 Became a Believer (Mainstream Believer) with the new title Lay Person.
12 60 Horace Carrington is chosen to represent Horace Carrington's faith in a vid show or other highly public forum.
13 61 Aging Crisis. Owe 50,000 for medical bills.
13 61 Continued as Believer (Mainstream Believer).
13 64 A notable academic consults with Horace Carrington about a publication or documentary he is working on. Gain a Contact in academia.
14 65 Aging Crisis. Owe 30,000 for medical bills.
14 65 Continued as Believer (Mainstream Believer).
14 66 Horace Carrington is chosen to represent Horace Carrington's faith in a vid show or other highly public forum.
14 69 Forced to muster out.
15 69 Aging Crisis. Owe 10,000 for medical bills.
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