Crewman Albertine Askew  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 38 F 4 (-1) 11 (1) 4 (-1) 9 (1) 5 (-1) 4 (-1)4B4954
Lovely
 
Skills
Advocate 1
Athletics 0
Drive 0
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Heavy Weapons 0
Language 0
Medic 0
Melee 0
Recon 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Cavalry Lance Corporal11
Army Army Support Lance Corporal11
Scholar Physician 01
Drifter Wanderer 01
Navy Line/Crew Crewman01
 
Name Type Affinity Enmity Power Influence Species
Izetta Nealy Rival 1 1 6 0 Libert (F/64)
Izetta Nealy gains in power.
 
Term Age History
1 18 Became a Army (Cavalry) with the new title Private.
1 21 Surrounded and outnumbered by the enemy, Albertine Askew hold out until relief arrives.
1 22 Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal.
2 22 Attempted to change assignments.
2 22 Switched to Army (Army Support) with previous rank.
2 26 Lost eye or limb. Fully recovered.
3 26 Became a Scholar (Physician).
3 28 Entangled in a bureaucratic or legal morass that distracts Albertine Askew from Albertine Askew's work.
4 30 Voluntarily left Physician
4 30 Became a Drifter (Wanderer).
4 31 Betrayed by a friend. One of Albertine Askew's Contacts or Allies betrays Albertine Askew, ending Albertine Askew's career. That Contact or Ally becomes a Rival or Enemy.
5 31 Failed to qualify for Scientist (Scholar).
5 31 Submitted to the draft.
5 31 Became a Navy (Line/Crew) with the new title Crewman.
5 34 Albertine Askew is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
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