Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Make an unexpected connection outside Bailey Risewell's normal circles. Gain a Contact. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Failed to qualify for University. |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
25 |
Betrayed by a friend. One of Bailey Risewell's Contacts or Allies betrays Bailey Risewell, ending Bailey Risewell's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Returned to Merchant (Merchant Marine). |
3 |
29 |
Make an unexpected connection outside Bailey Risewell's normal circles. Gain a Contact. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Moved to a new world. |
4 |
33 |
Forced to muster out. |
5 |
33 |
Became a Noble (Diplomat) with the new title Intern. |
5 |
34 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
5 |
37 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
6 |
37 |
Attempted to change assignments. |
6 |
37 |
Switched to Noble (Administrator) with the new title Clerk and previous rank. |
6 |
40 |
Bailey Risewell manipulate and charm Bailey Risewell's way through high society. Gain a Rival and an Ally. |
6 |
41 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
7 |
41 |
Continued as Noble (Administrator). |
7 |
42 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
45 |
Voluntarily left Administrator |
8 |
45 |
Switched to Drifter (Scavenger). |
8 |
49 |
Promoted to Drifter (Scavenger) rank 1. |