Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Gained a contact. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Ruby Fowler foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Voluntarily left Engineer/Gunner |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
28 |
Embroiled in legal trouble. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
33 |
Embroiled in legal trouble. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
35 |
Embroiled in legal trouble. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
42 |
Embroiled in legal trouble. |
6 |
42 |
Promoted to Merchant (Free Trader) rank 4. |
7 |
42 |
Continued as Merchant (Free Trader). |
7 |
43 |
Ruby Fowler's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
43 |
Became a Scholar (Field Researcher). |
8 |
46 |
Entangled in a bureaucratic or legal morass that distracts Ruby Fowler from Ruby Fowler's work. |
8 |
47 |
Promoted to Scholar (Field Researcher) rank 1. |
9 |
47 |
Continued as Scholar (Field Researcher). |
9 |
49 |
An expedition or voyage goes wrong, leaving Ruby Fowler stranded in the wilderness. |
10 |
49 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
51 |
Ruby Fowler is sent to a new community or parish to preach The Word among the poor. |
11 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Believer (Missionary/Humanitarian). |
11 |
54 |
Ruby Fowler have been following false teachings! |
12 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
54 |
Retired. |
12 |
55 |
Gained a contact. |
13 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Good fortune. |
15 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
70 |
Gained a contact. |
16 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
79 |
Gained a contact. |
19 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
84 |
Good fortune. |
20 |
86 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
89 |
Spend time with an alien race. Gain a contact. |
21 |
90 |
Aging Crisis. Owe 50,000 for medical bills. |
21 |
93 |
Betrayal. Convert an Ally into a Rival or Enemy. |
22 |
94 |
Aging Crisis. Owe 60,000 for medical bills. |