Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
21 |
Failed to qualify for Flight (Navy). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Scout (Courier). |
2 |
23 |
Andre Armstrong's scout ship is one of the first on the scene to rescue the survivors of a disaster but Andre Armstrong fail to help. Gain an Enemy. |
2 |
23 |
Andre Armstrong inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
25 |
Continued as Scout (Courier). |
3 |
28 |
Spend several years jumping from world to world in Andre Armstrong's scout ship. |
4 |
29 |
Voluntarily left Courier |
4 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
32 |
Opponents of Andre Armstrong's belief system ambush Andre Armstrong. |
4 |
32 |
Severely injured. |