Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
25 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
26 |
Promoted to Entertainer (Performer) rank 2. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
28 |
Encounter a Psionic institute. |
3 |
28 |
Tested for psionic powers |
3 |
30 |
Promoted to Entertainer (Performer) rank 3. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
33 |
Refused to criticise a questionable political leader on Connie Mar's homeworld. |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
37 |
Invited to take part in a controversial event or exhibition that improves Connie Mar's social standing. |
5 |
38 |
Promoted to Entertainer (Performer) rank 4. |
6 |
38 |
Continued as Entertainer (Performer). |
6 |
39 |
Connie Mar is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Rogue (Thief). |
7 |
44 |
Involved in a feud with a rival criminal organization. |
7 |
44 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
46 |
Promoted to Rogue (Thief) rank 1. |
8 |
46 |
Continued as Rogue (Thief). |
8 |
50 |
A police detective or rival criminal forces Connie Mar to flee and vows to hunt Connie Mar down. Gain an Enemy. |