Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
19 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
25 |
Duane McLelland secretly provide religious rites for a dying leader or noble, although they do not share Duane McLelland's faith. Gain an Ally in the family and a Rival who disagrees with Duane McLelland's choice. |
2 |
26 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
30 |
Duane McLelland retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
4 |
30 |
Voluntarily left Missionary/Humanitarian |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
33 |
Duane McLelland run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
33 |
Failed to qualify for Surveyor (Scout). |
5 |
33 |
Switched to Drifter (Wanderer). |
5 |
37 |
Drafted into Merchant Marine |
5 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
39 |
Make an unexpected connection outside Duane McLelland's normal circles. Gain a Contact. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Given advanced training in a specialist field |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
49 |
Risk Duane McLelland's fortune on a possibility lucrative deal and win. |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
Embroiled in legal trouble. |
10 |
53 |
Continued as Merchant (Merchant Marine). |
10 |
57 |
Given advanced training in a specialist field |
11 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Continued as Merchant (Merchant Marine). |
11 |
59 |
Duane McLelland's ship or starport is destroyed by criminals. Gain them as an Enemy. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
12 |
62 |
Duane McLelland is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Voluntarily left Mainstream Believer |
13 |
63 |
Retired. |
13 |
67 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |