Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Betrayed by a friend. One of Miriam Teague's Contacts or Allies betrays Miriam Teague, ending Miriam Teague's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
23 |
Miriam Teague foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
25 |
Continued as Navy (Line/Crew). |
3 |
29 |
Vessel participates in a diplomatic mission. |
3 |
29 |
Gain a contact. |
3 |
29 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
29 |
Continued as Navy (Line/Crew). |
4 |
32 |
Advanced training in a specialist field. |
4 |
33 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Switched to Navy (Engineer/Gunner) with previous rank. |
5 |
37 |
Vessel participates in a notable military engagement. |
6 |
37 |
Continued as Navy (Engineer/Gunner). |
6 |
41 |
During a battle, defeat or victory depends on Miriam Teague's actions. Miriam Teague actions lead to an honorabe discharge. |
7 |
41 |
Failed to qualify for Artist (Entertainer). |
7 |
41 |
Switched to Drifter (Barbarian). |
7 |
43 |
Attacked by enemies that Miriam Teague easily defeat. |
7 |
43 |
Gain Enemy if Miriam Teague don't already have one. |
7 |
45 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
45 |
Continued as Drifter (Barbarian). |
8 |
47 |
Find Ancient Technology. |
8 |
49 |
Forced to muster out. |
9 |
49 |
Failed to qualify for Merchant Academy. |
9 |
49 |
Continued as Drifter (Barbarian). |
9 |
53 |
Encounter a Psionic institute. |
9 |
53 |
Tested for psionic powers |
9 |
53 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
10 |
53 |
Continued as Drifter (Barbarian). |
10 |
57 |
Promoted to Drifter (Barbarian) rank 3. |