Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
21 |
Park Gibb is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
A good deal ensures Park Gibb is living the high life for a few years. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
A good deal ensures Park Gibb is living the high life for a few years. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
A series of bad deals and decisions force Park Gibb into bankruptcy. Park Gibb salvages what Park Gibb can. |
6 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
38 |
Park Gibb secretly provide religious rites for a dying leader or noble, although they do not share Park Gibb's faith. Gain an Ally in the family and a Rival who disagrees with Park Gibb's choice. |
6 |
41 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
7 |
41 |
Continued as Believer (Holy Warrior). |
7 |
44 |
Park Gibb come into conflict with a splinter group Park Gibb's own religion which maintains Park Gibb's version is the wrong one. Gain 3 Rivals. |
8 |
44 |
Entered Merchant Academy with the Business curriculum. |
8 |
47 |
Contacted by an underground psionic group. |
8 |
48 |
Graduated with honors. |
9 |
48 |
Switched to Merchant (Broker). |
9 |
48 |
Promoted to Merchant (Broker) rank 1. |
9 |
48 |
Promoted to Merchant (Broker) rank 2. |
9 |
50 |
Make an unexpected connection outside Park Gibb's normal circles. Gain a Contact. |
9 |
52 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
10 |
52 |
Continued as Merchant (Broker). |
11 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Merchant (Broker). |
11 |
58 |
A good deal ensures Park Gibb is living the high life for a few years. |
11 |
60 |
Promoted to Merchant (Broker) rank 4. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Continued as Merchant (Broker). |
12 |
61 |
Embroiled in legal trouble. |
12 |
64 |
Promoted to Merchant (Broker) rank 5. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Continued as Merchant (Broker). |
13 |
67 |
Embroiled in legal trouble. |
13 |
68 |
Promoted to Merchant (Broker) rank 6. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
Continued as Merchant (Broker). |
14 |
70 |
Make an unexpected connection outside Park Gibb's normal circles. Gain a Contact. |
14 |
72 |
Promoted to Merchant (Broker) rank 7. |
15 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
72 |
Continued as Merchant (Broker). |
15 |
76 |
Risk Park Gibb's fortune on a possibility lucrative deal and win. |
15 |
76 |
Promoted to Merchant (Broker) rank 8. |
16 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |