Bethel Greerson  

Species Age Sex Str Dex End Int Edu SocUPP
Luriani 55 F 4 (-1) 3 (-1) 3 (-1) 8 (0) 6 (0) 3 (-1)433863
Constantly twitches nose
 
Skills
Admin 0
Animals 0
Athletics (Dexterity) 1
Carouse 0
Deception 1
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Investigate 0
Jack-of-All-Trades 1
Language (Oynprith (Droyne)) 1
Mechanic 0
Medic 3
Melee (Unarmed) 1
Profession (Sports/Golf) 1
Science (Social Sciences/Economics) 1
Seafarer 0
Stealth 1
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 13
Rogue Thief 12
Scholar Physician 15
 
Name Type Affinity Enmity Power Influence Species
Marian King Rival 1 6 1 5 Swanfeh (F/80)
Very bad falling out.
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 21 Attacked by enemies that Bethel Greerson easily defeat.
1 21 Gain Enemy if Bethel Greerson don't already have one.
1 22 Promoted to Drifter (Barbarian) rank 1.
2 22 Continued as Drifter (Barbarian).
2 24 Find valuable salvage.
3 26 Continued as Drifter (Barbarian).
3 28 Suffer from a life-threatening illness.
4 28 Became a Rogue (Thief).
4 31 Bethel Greerson spend months in the dangerous criminal underworld.
4 32 Promoted to Rogue (Thief) rank 1.
5 32 Continued as Rogue (Thief).
5 34 Betrayed by a friend. One of Bethel Greerson's Contacts or Allies betrays Bethel Greerson, ending Bethel Greerson's career. That Contact or Ally becomes a Rival or Enemy.
6 34 Became a Scholar (Physician).
6 36 Advanced training in a specialist field.
7 38 Continued as Scholar (Physician).
7 41 A disaster leaves several injured, and others blame Bethel Greerson, forcing Bethel Greerson to leave Bethel Greerson's career. Gain a Rival.
7 41 Lightly injured, no permanent damage. Fully recovered.
8 42 Continued as Scholar (Physician).
8 45 Assigned to work on a secret project for a patron or organisation.
8 46 Promoted to Scholar (Physician) rank 1.
9 46 Continued as Scholar (Physician).
9 47 Caught cheating in some fashion, advancing Bethel Greerson's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
9 47 An expedition or voyage goes wrong, leaving Bethel Greerson stranded in the wilderness.
9 47 Gain an Enemy
10 50 Attempted to change assignments.
10 50 Failed to qualify for Scientist (Scholar).
10 50 Continued as Scholar (Physician).
10 53 Bethel Greerson's work is sabotaged by unknown parties. Bethel Greerson may salvage what Bethel Greerson can and give up.
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