Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Attacked by enemies that Bethel Greerson easily defeat. |
1 |
21 |
Gain Enemy if Bethel Greerson don't already have one. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Find valuable salvage. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
28 |
Suffer from a life-threatening illness. |
4 |
28 |
Became a Rogue (Thief). |
4 |
31 |
Bethel Greerson spend months in the dangerous criminal underworld. |
4 |
32 |
Promoted to Rogue (Thief) rank 1. |
5 |
32 |
Continued as Rogue (Thief). |
5 |
34 |
Betrayed by a friend. One of Bethel Greerson's Contacts or Allies betrays Bethel Greerson, ending Bethel Greerson's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Became a Scholar (Physician). |
6 |
36 |
Advanced training in a specialist field. |
7 |
38 |
Continued as Scholar (Physician). |
7 |
41 |
A disaster leaves several injured, and others blame Bethel Greerson, forcing Bethel Greerson to leave Bethel Greerson's career. Gain a Rival. |
7 |
41 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
42 |
Continued as Scholar (Physician). |
8 |
45 |
Assigned to work on a secret project for a patron or organisation. |
8 |
46 |
Promoted to Scholar (Physician) rank 1. |
9 |
46 |
Continued as Scholar (Physician). |
9 |
47 |
Caught cheating in some fashion, advancing Bethel Greerson's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
9 |
47 |
An expedition or voyage goes wrong, leaving Bethel Greerson stranded in the wilderness. |
9 |
47 |
Gain an Enemy |
10 |
50 |
Attempted to change assignments. |
10 |
50 |
Failed to qualify for Scientist (Scholar). |
10 |
50 |
Continued as Scholar (Physician). |
10 |
53 |
Bethel Greerson's work is sabotaged by unknown parties. Bethel Greerson may salvage what Bethel Greerson can and give up. |