Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
A series of bad deals and decisions force Rubye Jephcots into bankruptcy. Rubye Jephcots salvages what Rubye Jephcots can. |
2 |
20 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
24 |
Gained a contact. |
2 |
24 |
Attempt at commissioned failed. |
3 |
24 |
Continued as Navy (Line/Crew). |
3 |
28 |
Gained a contact. |
4 |
28 |
Continued as Navy (Line/Crew). |
4 |
31 |
Rubye Jephcots is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
31 |
Failed to qualify for Enforcer (Rogue). |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
34 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
6 |
34 |
Became a Scout (Courier). |
6 |
36 |
Rubye Jephcots's scout ship is one of the first on the scene to rescue the survivors of a disaster but Rubye Jephcots fail to help. Gain an Enemy. |
6 |
36 |
Rubye Jephcots have no idea what happened to Rubye Jephcots – they found Rubye Jephcots's ship drifting on the fringes of friendly space. |