Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
A good deal ensures Gracie Phillips is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
A good deal ensures Gracie Phillips is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
4 |
27 |
Failed to qualify for Field Researcher (Scholar). |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
28 |
Betrayed by a friend. One of Gracie Phillips's Contacts or Allies betrays Gracie Phillips, ending Gracie Phillips's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
30 |
Victim of a crime |
6 |
32 |
Continued as Believer (Missionary/Humanitarian). |
6 |
33 |
Gracie Phillips retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
36 |
Continued as Believer (Missionary/Humanitarian). |
7 |
38 |
Gracie Phillips come into conflict with a splinter group Gracie Phillips's own religion which maintains Gracie Phillips's version is the wrong one. Gain 3 Rivals. |
8 |
38 |
Failed to qualify for Corporate (Citizen). |
8 |
38 |
Switched to Drifter (Scavenger). |
8 |
42 |
Spend time with an alien race. Gain a contact. |
8 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
42 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
42 |
Retired at age 42. |