Agent Emmit Risewell  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 31 M 7 (0) 7 (0) 7 (0) 10 (1) 6 (0) 6 (0)777A66
Sultry, Confused, Murderer
 
Skills
Advocate 1
Animals 0
Athletics (Strength) 1
Carouse 0
Deception 1
Drive (Walker) 1
Investigate 1
Jack-of-All-Trades 1
Recon 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist Settler22
Agent Corporate Agent Agent11
 
Term Age History
1 18 Became a Citizen (Colonist).
1 22 Political upheaval strikes Emmit Risewell's homeworld, and Emmit Risewell is caught up in the revolution.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 26 Emmit Risewell learn something Emmit Risewell should not have – a corporate secret, a political scandal – which Emmit Risewell can profit from illegally.
2 26 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
3 26 Voluntarily left Colonist
3 26 Became a Agent (Corporate Agent).
3 30 Rewarded for a successful mission.
3 30 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
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