Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Birth or Death involving a family member or close friend. |
2 |
22 |
Voluntarily left Barbarian |
2 |
22 |
Failed to qualify for Journalist (Entertainer). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
26 |
Established a network of contacts. Gain 2 contacts. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
30 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
31 |
A new romantic starts. Gain an Ally. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
37 |
Rewarded for a successful mission. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Citizen (Colonist). |
6 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
40 |
Became a Merchant (Free Trader). |
7 |
41 |
A good deal ensures Jordan Phillips is living the high life for a few years. |
8 |
44 |
Continued as Merchant (Free Trader). |
8 |
45 |
A series of bad deals and decisions force Jordan Phillips into bankruptcy. Jordan Phillips salvages what Jordan Phillips can. |
9 |
45 |
Switched to Drifter (Wanderer). |
9 |
47 |
Jordan Phillips run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |