Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
22 |
Failed to qualify for Army Support (Army). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Golda Maynard do not know what happened to Golda Maynard. There is a gap in Golda Maynard's memory. |
3 |
23 |
Became a Citizen (Colonist). |
3 |
27 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
4 |
27 |
Failed to qualify for Law Enforcement (Agent). |
4 |
27 |
Switched to Drifter (Wanderer). |
4 |
30 |
Betrayed by a friend. One of Golda Maynard's Contacts or Allies betrays Golda Maynard, ending Golda Maynard's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Switched to Citizen (Corporate). |
5 |
34 |
Golda Maynard learn something Golda Maynard should not have – a corporate secret, a political scandal – which Golda Maynard can profit from illegally. |
5 |
34 |
Promoted to Citizen (Corporate) rank 1. |
6 |
34 |
Continued as Citizen (Corporate). |
6 |
36 |
Golda Maynard gain experience in a technical field as a computer operator or surveyor. |
6 |
38 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
7 |
38 |
Continued as Citizen (Corporate). |
7 |
42 |
A revolution, attack or other unusual event throws Golda Maynard's life into chaos, forcing Golda Maynard to leave the planet. |
8 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
46 |
Make an unexpected connection outside Golda Maynard's normal circles. Gain a Contact. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Make an unexpected connection outside Golda Maynard's normal circles. Gain a Contact. |
9 |
50 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
50 |
Retired at age 50. |