Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Noble Carlson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Failed to qualify for Law Enforcement (Agent). |
2 |
20 |
Switched to Drifter (Scavenger). |
2 |
23 |
Attacked by enemies that Noble Carlson easily defeat. |
2 |
23 |
Gain Enemy if Noble Carlson don't already have one. |
2 |
24 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
25 |
Drafted into Engineer/Gunner |
3 |
28 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
28 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
32 |
Vessel participates in a diplomatic mission. |
4 |
32 |
Attempt at commissioned failed. |
4 |
32 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
32 |
Continued as Navy (Engineer/Gunner). |
5 |
33 |
Noble Carlson join a gambling circle on board. |
5 |
36 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
6 |
36 |
Continued as Navy (Engineer/Gunner). |
6 |
37 |
Severely injured. Fully recovered. |
7 |
37 |
Became a Citizen (Corporate). |
7 |
38 |
Spent time maintaining and using heavy vehicles. |
7 |
41 |
Promoted to Citizen (Corporate) rank 1. |